ARNO


space, art, curation



︎ ︎
AWE AND WONDER

S/C Feynman
︎︎︎Artwork on spacecraft
8.87
︎︎︎Artwork exploring nothingness
Kung Flu
︎︎︎Speculative book
Sakarya Vallis
︎︎︎Immersive Mars Environment
Train of Thought
︎︎︎Feynmanian thinking sculptures
SELECTED DESIGNS

LDSD
︎︎︎Wall mural
Spaceplant 
︎︎︎Augmented Human-Plant Interface GRACE-FO
︎︎︎Spacecraft logo
Robosimian
︎︎︎Dexterous robot
︎︎︎It used to be - not long ago - that when we saw something that transcends our understanding of the world… we experienced awe.  It could have been a magician,  or a piece of art,  or a remarkable sight of natural beauty.

But in the past twenty five years, an explosion in connected technology has made that feeling of transcendence hard to come by.  You could blame Google,  or smartphones,  or wifi,  or any of the devices or technologies that make us one click away from a vast storehouse of knowledge.

It seems that information in abundance makes awe harder to come by.  Instead, we’re able to click our way to pedestrian knowledge that seems to make everything known, obvious, and expected.

So, why do we care?  Why is awe, or the lack of it,  making our world less wonderful?  And can we use [design] to bring awe back into our day to day existence?︎︎︎

Steven Rosenbaum, Forbes