Ihalomic Art of Isbell

Ihalomic Art of Isbell

I took some historical sword-fighting lessons to make the fights in my novel more realistic - here’s what I learned.

niseamstories:

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To make the fighting scenes in my low fantasy novel more realistic, I went to see a trainer for historical sword-fighting last week, both to barrage her with questions and to develop realistic choreographies for the fight scenes in the novel. Since I figured some of what she told me might be useful for you too, I put together a small list for you. Big thanks to Gladiatores Munich and Jeanne for making time! (Here are some more pictures if you’re interested.)

Caveat: I’m by no means a sword-fighting expert myself, so take these nuggets with a grain of salt – I might have misremembered or misinterpreted some of the things Jeanne told me. If I did, feel free to tell me.

1.) Weapon choices need to make sense

Let’s start with a truism: always ensure your character’s weapons make sense for a.) their profession, b.) their cultural background and c.) the environment they’re going to fight in. A farmer probably couldn’t afford a sword and might use a knife or threshing flail instead, and someone who doesn’t want to be noticed probably wouldn’t be milling about sporting a glaive or another large weapon. Also, soldiers native to a country with wide open plains would be more likely to carry long-range melee weapons such as spears or large swords, than those from a country consisting of mostly jungle or dense forests. The same applies to situations: if your character is going to be fighting in close quarters (even just a normal house), he’d get little value out of a spear or even a longsword, as there’d be no space to swing it effectively.

2.) Boldness often beats skill

In real swordfights, recklessness was often more important than technique. The fighter less afraid of getting injured would often push harder, allowing them to overpower even opponents with better technique.

3.) Even a skilled fighter rarely stands a chance when outnumbered

While a skilled (or lucky) fighter might win a two-versus-one, it’d be extremely unlikely for even a single master swordsman to win against superior numbers, even just three and if they’re below his skill level. The only way to plausibly pull this off would be to split the opponents up, perhaps by luring them into a confined space where you could take them on one by one. The moment you’re surrounded, you’re probably done for – because, unlike in Hollywood, they wouldn’t take turns attacking but come at you all at once.

4.) Dual-wielding was a thing

… at least in some cultures. I often heard people say that people using a weapon in each hand is an invention of fiction. And while my instructor confirmed that she knew of no European schools doing this—if they did, it’s not well-documented—she said it was a thing in other cultures. Example of this include the dual wakizashi in Japan or tomahawk and knife in North America. However, one of the biggest problems with the depiction of dual wielding in novels/movies/games are the “windmill”-type attacks where the fighter swings their weapons independently, hitting in succession rather than simultaneously. Normally you’d always try hitting with both weapons at once, as you’d otherwise lose your advantage.

5.) Longswords were amazing

Longswords might seem boring in comparison to other weapons, but they were incredibly effective, especially in combat situations outside the battlefield. The crossguard allowed for effective blocking of almost any kind of attack (well, maybe not an overhead strike of a Mordaxt, but still), the pommel was also used as a powerful “blunt” weapon of its own that could crack skulls. Though they were somewhat less effective against armored opponents, the long, two-handed hilt allowed for precise thrusts at uncovered body parts that made up for it.

6.)  “Zweihänder” were only used for very specific combat situations

Zweihänder—massive two-handed swords—were only used for specific purposes and usually not in one-on-one combat as is often seen in movies or games. One of these purposes was using their reach to break up enemy formations. In fact, one type of two-handed sword even owed its name to that purpose: Gassenhauer (German, Gasse = alley, Hauer = striker)—the fighters literally used it to strike “alleys” into an enemy formation with wide, powerful swings.

7.) It’s all about distance

While I was subconsciously aware of this, it might be helpful to remember that distance was an incredibly important element in fights. The moment your opponent got past your weapons ideal range, it was common to either switch to a different weapon or just drop your weapon and resort to punching/choking. A good example of this are spears or polearms—very powerful as long as you maintain a certain range between you and your opponent, but the moment they get too close, your weapon is practically useless. That’s also why combatants almost always brought a second weapon into battle to fall back one.

8.) Real fights rarely lasted over a minute

Another truism, but still useful to remember: real fights didn’t last long. Usually, they were over within less than a minute, sometimes only seconds – the moment your opponent landed a hit (or your weapon broke or you were disarmed), you were done for. This is especially true for combatants wearing no or only light armor.

9.) Stop the pirouettes

Unfortunately, the spinning around and pirouetting that makes many fight scenes so enjoyable to watch (or read) is completely asinine. Unless it’s a showfight, fighters would never expose their backs to their opponent or even turn their weapon away from them.

10.)  It still looks amazing

If your concern is that making your fight scenes realistic will make them less aesthetic, don’t worry. Apart from the fact that the blocks, swings and thrusts still look impressive when executed correctly, I personally felt that my fights get a lot more gripping and visceral if I respect the rules. To a certain extent, unrealistic and flashy combat is plot armor. If your characters can spin and somersault to their heart’s content and no one ever shoves a spear into their backs as they would have in real life, who survives and who doesn’t noticeably becomes arbitrary. If, on the other hand, even one slip-up can result in a combatant’s death, the stakes become palpable.

That’s about it! I hope this post is as helpful to some of you as the lessons were to me. Again, if anything I wrote here is bollocks, it’s probably my fault and not Jeanne’s.  I’ll try to post more stuff like this in the future.

Cheers,

Nicolas

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thecollectibles:
“ Seven Deadly Sins by WenXu Xu
”
thecollectibles:
“ Seven Deadly Sins by WenXu Xu
”
thecollectibles:
“ Seven Deadly Sins by WenXu Xu
”
thecollectibles:
“ Seven Deadly Sins by WenXu Xu
”
thecollectibles:
“ Seven Deadly Sins by WenXu Xu
”
thecollectibles:
“ Seven Deadly Sins by WenXu Xu
”
thecollectibles:
“ Seven Deadly Sins by WenXu Xu
”

thecollectibles:

Seven Deadly Sins by WenXu Xu

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qsy-draws-a-lot:
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qsy-draws-a-lot:

spader7:

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hrng

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mewwitch:
“jenny-penny-art:
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mewwitch:
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mewwitch:

jenny-penny-art:

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The first Lost Boy

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floraone:
“heywriters:
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floraone:
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floraone:
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bailiesartblog:

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Head empty. More Eliska sketches

birmit:
“ Outfit design commission for @lunethdawnseeker
Revendreth themed appearance
”
birmit:
“ Outfit design commission for @lunethdawnseeker
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”
birmit:
“ Outfit design commission for @lunethdawnseeker
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birmit:
“ Outfit design commission for @lunethdawnseeker
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birmit:
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birmit:

Outfit design commission for @lunethdawnseeker 

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micahulrichdraws:

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Group ink.

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xuunies:
“warm up eris with fab hair
”

xuunies:

warm up eris with fab hair

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armin anon again, and dw abt the delay in response!! once again i am in total agreement with you on your words about eren and armins relationship! im biased because i am a sucker for the friends to lovers trope but they really are such a great duo (idk if theyre ur jam but if they are i recommend any of the art zu-art makes for them *runs off*). i wish you good luck on reading the manga, it hurts </3

Answer:

inhonoredglory:

Armin anon uwu!! yaaa there’s so many good relationships in SNK, that’s like the biggest reason it’s so compelling, since good core real love bonds between people is what creates the angst and the drama and the meaning in what happens.

I’ve definitely had a ton of fun with the shippy fanart in this fandom (I have a soft spot for Jean/Armin as a kind of guilty pleasure LOL). But there’s been some really good Eremin stuff out there I’m stumbled on (I highly rec the zerochan tag for them hehe). This one’s one of my faves!! Too bad I don’t know the artist. T.T

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And omggg zu-art’s art is so puuuure. thanks for reccing me!! 💜💜💜

fuckyeahchinesefashion:

ways to tie knots on pendants and keychains

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bikiniarmorbattledamage:
“vibecheque:
“ somewhere-inthe-deep:
“ gaynerds:
“Slave Leia Cosplay by alexdrastal on Instagram
” ”
@bikiniarmorbattledamage
”
How can this be “slave” !?
Clearly this is apex level champion armor! This is what you wear when...
bikiniarmorbattledamage:
“vibecheque:
“ somewhere-inthe-deep:
“ gaynerds:
“Slave Leia Cosplay by alexdrastal on Instagram
” ”
@bikiniarmorbattledamage
”
How can this be “slave” !?
Clearly this is apex level champion armor! This is what you wear when...
bikiniarmorbattledamage:
“vibecheque:
“ somewhere-inthe-deep:
“ gaynerds:
“Slave Leia Cosplay by alexdrastal on Instagram
” ”
@bikiniarmorbattledamage
”
How can this be “slave” !?
Clearly this is apex level champion armor! This is what you wear when...

bikiniarmorbattledamage:

vibecheque:

somewhere-inthe-deep:

gaynerds:

Slave Leia Cosplay by alexdrastal on Instagram

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Originally posted by rainhagretchen

@bikiniarmorbattledamage

How can this be “slave” !?

Clearly this is apex level champion armor!  This is what you wear when you’re on a mission to slay a galactic crime lord!

Plenty of games would make you pay for extra DLC to get your hands on this level of pure empowerment!

- wincenworks

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giaaeron:

Added sound effects to this AMAZING animation by https://www.instagram.com/xabier.u/ with their permission… and I had a lot of fun doing it!

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katy-l-wood:

HOLY SHIT I JUST FOUND THE BEST FUCKING HOUSE EVER. I NEED IT IMMEDIATELY SOMEONE GIVE ME $3.75million RIGHT NOW.

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What even is this??? Why are there so many shapes? Why is there a fake mining tunnel with cars about to drop off a bridge like in a bad western?

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There is just. So much going on here. And I love all of it. Supposedly that garage fits 11 cars and comes with a lift and a painting setup.

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IMAGINE the DND games you could have right here.

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Look at this fucking castle shit. Apparently there’s a huge dumbwaiter to bring up your firewood. And does that support pole have a tiny rock climbing wall???

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OH MY GOD IT DOES. And there’s a piano with…rails? IDK.

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I have 10% of an idea what’s happening here but is that…bench? covered in a string of heads??? With some kind of…prayer kneeling thingy at the end there? What is happening. What kind of weird religious bastard built this place?

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I have so many questions about this random mining tunnel thing. So fucking many.

There’s even a 3D tour available: https://www.zillow.com/homedetails/36570-Us-Highway-24-N-Buena-Vista-CO-81211/2076799379_zpid/?

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